Three Pokemon Games That Failed to Receive the Adoration They Deserved

Following a taste of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting franchise is about as mainstream video games in existence. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The persistent pandemonium surrounding trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

However in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Are you aware that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


With dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu

Joseph Doyle
Joseph Doyle

Maya Chen is a digital strategist with over a decade of experience in tech consulting and resource management.

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